Categories
Strategy UX

Fighting Hackers: Everything You’ve Been Told About Passwords Is Wrong | Wired Opinion | Wired.com

This is an excellent article about how crappy your password probably is.

Security is not just about strong encryption, good anti-virus software, or techniques like two-factor authentication. It’s also about the “fuzzy” things … involving people. That’s where the security game is often won or lost. Just ask Mat Honan.

We – the users – are supposed to be responsible, and are told what to do to stay secure. For example: “Don’t use the same password on different sites.” “Use strong passwords.” “Give good answers to security questions.” But here’s the troublesome equation:

more services used = more passwords needed = more user pain

… which means it only gets harder and harder to follow such advice. Why? Because security and practicality are in conflict.

Read the whole article here:
Fighting Hackers: Everything You’ve Been Told About Passwords Is Wrong | Wired Opinion | Wired.com.

Categories
Advertising Agencies

The Biggest Challenges Agencies Face | Digiday

#1 is disturbing but seems to be true… unfortunately …

1. “No one great wants to work in advertising.”

Binch sees a major problem with the most progressive creative people out there. They see startups and tech companies like Google and Facebook as far more attractive places to work. In fact, agencies often aren’t in the consideration set for the very people they most need. “There isn’t that draw and that appeal,” he said.

via The Biggest Challenges Agencies Face | Digiday.

Categories
Mobile Tech/Gadgets

Microsoft Surface Review Roundup

On the day that Apple unveiled it’s iPad Mini, the tech sites released their mixed reviews of what I consider one of the more exciting tech stories of the year: The Microsoft Surface.

Here are the highlights and wrap-ups of the big 3 reviewers:

Engadget:

The Microsoft Surface with Windows RT’s $499 starting MSRP means those thinking about making the investment here will be carefully cross-shopping against same-priced offerings from Apple, ASUS and others. Where does this one rate? Very well — but very differently. While those devices are primarily targeted at content-hungry consumers, the Surface is a slate upon which you can get some serious work done, and do so comfortably. You can’t always say that of the competition.

It’s in the other half of the equation, that of the content consumption and entertainment, where the Surface is currently lacking. It needs a bigger pile of apps and games to make up for that and, while we’re sure they’re coming, we don’t know when. If those apps arrive soon, then early adopters will feel vindicated. If, however, the Windows RT market is slow to mature, not truly getting hot for another six months or so, holding off will prove to have been the smarter option.

So, if gaming and music and movies and reading are what you’re looking to enjoy, then we might advise sitting this one out for a few months just to make sure that all your bases will indeed be covered. If, however, you’re looking for an impeccably engineered tablet upon which you can do some serious work, a device that doesn’t look, feel or act like a toy, then you should get yourself a Surface with Windows RT.

The Verge:

7.0VERGE SCORE

GOOD STUFF

  • Ambitious new software
  • Solidly made, handsome hardware
  • Full Office suite with no compromise
  • Excellent battery life

BAD STUFF

  • Performance is hit or miss
  • Weak ecosystem
  • Buggy software
  • Doesn’t live up to hybrid promise

Gizmodo:

Should you buy it?

No. The Surface, with an obligatory Touch Cover, is $600. That’s a lot of money. Especially given that it’s no laptop replacement, no matter how it looks or what Microsoft says. It’s a tablet-plus, priced right alongside the iPad and in most ways inferior.

That could change. Maybe there will be a new Touch Cover that retains the original’s terrific physical qualities while actually allowing good typing. Maybe the quasi-vaporware Surface Pro, which eschews Windows RT in favor of the real-deal Win 8, will make all the difference, opening itself up to the open seas of PC software (for several hundred dollars more). Maybe the app store will look different in a month, or a year, and have anything to offer. Maybe. But remember that Windows Phone—which has swelled from mere hundreds, to tens of thousands, to over a hundred thousand app offerings over the past two years—is still a wasteland compared to iOS and Android. Poor precedent. Maybe Windows RT will be different. Maybe.

But those maybes aren’t worth putting money on. As much as it looked (and even felt) like it for a bit, the future isn’t here quite yet.

 My 2 cents so far:

Meh. To be honest this is pretty disappointing. I always tend to pull for the underdog (minus Blackberry) when it comes to technology. I loved the Palm Pre, and still think Androids are superior to iPhones, but I just don’t see this turning out well for Microsoft. Until I can actually get my hands on one of these, I’ll just have to go by what the other sites say, but not holding out hope.

 

Categories
Design Mobile

Sharp begins production of 1080p display for smartphones: 443 ppi crammed into a 5-inch LCD

The company has announced its LCD panel type 5 — a 5-inch full HD (1,920 x 1,080) display packing a Retina-busting 443 ppi (just trumping LG’s similar 440 ppi LCD). An outcome of its layer-reducing CG-Silicon technology, the smartphone-targeted screen goes into full-scale production this month and will be shown off at CEATEC Japan this very week. 

My question is, what does this mean for how we design sites and apps? Will this force us even more to think about design as a CSS based design. Will it crush battery life? Will data loads be more insane than some already are?

My first take on this is just that. As designers we’ll need to consider the design to be as close to 100% CSS based as possible. Where it can’t be, then .svg would be the next answer. Make it so that the ONLY true “images” that get downloaded to a site are photographs. Yet another challenge in the ever changing world of web design.

Read more here:

Sharp begins production of 1080p display for smartphones: 443 ppi crammed into a 5-inch LCD — Engadget.

 

Categories
Design Tech/Gadgets

Innovation By Design | Co.Design: business + innovation + design

I typically think awards are lame and prove nothing (it’s about the numbers more than the awards) but there is still some great design work in this article, and it’s not all interactive work.

I find searching for different types of creative innovation helps inspire me. Much like taking a walk clears your head.

Check it out: Innovation By Design | Co.Design: business + innovation + design.

There is a specific section for Interactive work also.

 

Categories
Agencies Brands

Confessions of a Midsize Agency CEO | Digiday

Great “confessions” article. I thought this was an interesting take on things:

Do traditional agencies fake it with digital?

Yeah, definitely. We find that there’s a major name, and they’ve got an outpost in a major city. They say, meet the head of our digital team. It’s one person scared shitless that if they get a lot of digital work he’s got no team. He’s got to pretend he’s got a team, and if he wins it he’s got to use a vendor behind the scenes to get it done and build a transition plan to migrate the work to his team if he builds it.

Why still?

It’s hard. When it comes to digital work, you’ve got some serious competition when it comes to hiring those people. It can be tough to find the right people, the people who can do the strategic thinking, deal with clients and constantly shift their focus among different brands — that’s not an easy mindset. Digital is far more complicated. We have to deal with the messaging, creativity, interaction, platforms. A big part of the job is just keeping up with technology.

Categories
Design

The Story of Send

At my latest place o’work I keep hearing this notion that we always “have to tell a story” with our web/interactive site designs. I personally don’t agree that all sites need to tell a story, because there isn’t always a story to tell and forcing a story will be very obvious to the user.

That being said, I ran into this “story” put together by Google. It tells the story of an email, and how that email gets to you after someone hits send.

The appropriately named “The Story of Send” is a great way to explain to people what happens when a user hits send in their email.

Not only is the story compelling and worth telling, the way the designers put the story together is unique, ellegant and well thought out.

THIS is an appropriate use of the “have to tell a story” montra and it works.

 

 

Categories
Agencies Mobile

Confessions of a Mobile Marketing Vendor | Digiday

Not sure if any of you out there read DigiDay.com but it’s a great site with some quality articles and informatoin about the digital/interactive business. I would recommend putting it on your daily read list.

Todays headline grabbed my attention.

“Confessions of a Mobile Marketing Vendor” It’s a good read and very eye opening.  I agree with most of what this guy/gal is saying, especially a bout how agencies are still trying to figure out mobile and how the “future” is really only about 12 months away. Check it:

How are agency approaches to mobile changing?

They’re investing in it now. They wouldn’t be growing their mobile teams unless they thought there was money there. For big agencies it’s still, to a certain extent, a bet on the future. But the future isn’t very far away — maybe 12 to 18 months. I am confident those agencies that aren’t very good at it will start to lose business now. It might not happen tomorrow, but it will happen sooner than people realize. If agencies think they can just move a couple of digital folks over to mobile, they’re wrong. That’s not how it’s going to work. You can’t just jump in to this area.

Read the rest of the interview here: Confessions of a Mobile Marketing Vendor | Digiday.

Categories
Agencies Design

Great article about the differences in Traditional and Interactive Creative

An ongoing theme/struggle that I find in my day to day work life is the notion that traditional creatives can do interactive creative with the flip of a switch or by watching a few presentations. Obviously from some of my previous posts I do not agree with this “idea” and from my experience none of my colleagues in this field do either.

I found an article this morning that, yet again, argues this point. I will admit from time to time I need to read what others are going through because it makes me feel like this issue is everywhere and not just in my little world. It seems that every day the gap between the two disciplines widens. Case in point, this article we can start to think about yet another complexity about interactive creative that traditional creatives just don’t seem to be able to get there heads around. Adaptivity and responsiveness.

Here is an excerpt from the post:

With traditional designers, the focus is generally about the visual qualities of a design. All too often, traditional designers forget the underlying objective of the website: to convert sales and generate leads. A responsive website consists of clean design that directs users to do something. Websites are merely a company’s marketing “real estate.” They account for a substantial component of lead generation, sales and the cultivation of new business opportunities.

Success in designing sites for adaptability comes from understanding how the user behaves. In my opinion, a design that can be adapted or changed due to user behaviors is the best approach. It is how I approach every site design. User behavior involves meaningful activity; it necessarily involves interpretation and awareness. In most cases when people land on a site, they’re arriving with a specific task in mind. This means they already have tunnel vision on and they won’t look at all the other pretty things your site has to offer. The user will be clicking deeper into the site in no time. All the effort spent crafting your homepage is lost. People just want to get their task done. This is just natural behavior and we cannot change it no matter how much we try. Take this behavior into account when designing a website: you must ensure that the site’s purpose and content are clear on all pages. If the purpose is not immediately apparent, many people will either give up or look elsewhere (there are plenty more sites in the sea). The same goes for highly clever brand experience sites that have no direction but high quality videos playing in the background.

This all goes back to my mantra: “Traditional creative is consumed, absorbed and looked at.  Interactive creative is more like a product, that is actually used and interacted with and is fluid. The differences between the two are simply complex.”

Later in the article the author does say something though that I also believe:

“There is room for both traditional and interactive designers. Each can learn from the other if both can keep an open mind. But, and I say this with a big but, I have found that most interactive designers just want to do interactive and not cross over into traditional. With that said, I have a hard time with the idea of a traditional designer doing the job of an interactive designer. I myself find it hard to embrace this trend, but the traditionalists are children in the interactive space.”

I’ll keep beating this drum till I’m blue in the face, or on the street 🙂

Categories
Articles Tech/Gadgets

Google+ Photo Album sorting fix

Tutorial on how to get latest photos and videos (from phone) to show up at the top of a Google+ album.

So I’ve noticed that since the G+ redesign last week, that images you upload to an album via the “from phone” page get slapped to the BOTTOM of your album, not matter how you have sorting set up. It’s totally annoying, but I have figured out how to fix it (and I shouldn’t have to)

  1. go to the “from your phone” page to select the images/videos you want to move to an album.
  2. Select and highlight all the images you want to move.
  3. Click the Add To Album Button.
  4. Share or don’t share at this point. This to me is another annoying feature of G+ photos. I should be able to chose if I want to share the images I’m about to move to an album, not forced to “cancel”. But if you do cancel the share box, the images will still get moved.
  5. Go into the album you chose to move images into. WHAT? they aren’t there? Well scroll to the bottom of that album…BOOM. Thats where they are.
  6. If you want your latest images to be sorted to the top you have to click MORE > ORGANIZE ALBUM > and then click ORDER BY DATE twice. Then you’re lates images will be at the top.

WHEW.

Now all that being said, maybe I’m doing something wrong. If so let me know. Thanks.